There was a time when the mainstream view on art was led by academia and the political status quo. There was an opportunity to upset the system by producing a collection of artworks that bucked the trend and opposed the powers-that-be. Simply doing that act had power in itself, bringing the new idea into being, had potential for radical social change. The modern era in particular had a few revolutions of thought and art-style. They were social leaders in themselves. Art history goes over them, like Dada, constructivism, ect.
Now anything that breaks the trend is drowned out with money and/or censorship.
The banana taped to the wall a few years ago inspired people to think about how much art costs to buy, and how art is a money-laundering front for rich people. There was little discussion and sight of the original intent of the piece as a humorous comedy. It did not change how people view society, the world or art. It is seen as a clever man who could sell a $2 banana for $120k, rather than a comment on what art means. The piece has been captured by neoliberal economics (as if it ever meant to be anything else).
The video game Hatred [0] was a misanthrophic mass killer who goes on a genocidal crusade. It was banned from steam and panned by reviews. I don't endorse the content of the game, though it perfectly demonstrates the stifling lack of power any particular piece of art has to change people's minds today. You have to be approved by the internet's gatekeepers to be seen and heard. The act of creation has to be matched with the audience interacting with your artwork and a single image of your game does not have the same impact as a Dada artwork did in the 1900s.
>And people play them for completely different reasons then "being rebellious"
I agree (partly). The advent garde is dead, the power is with the tech platforms to change society, not art. So there are no "free thinking creatives", there are just technologists who push internet platforms further and further into people's lives. That's where the "free thought" is. Art is entirely ordered and almost completely chaos-free.
[0] https://en.wikipedia.org/wiki/Hatred_(video_game)
A minor rebuttal, people do like the rebellious aspect of Star Wars, despite it's conformity to everyday art production.