> But none of this fundamentally required me to keep it all in code _if_ the tooling allows it. With ~2020 it feels like the tooling is getting to that point.
I don't think Unity is nearly at that point for my use case. Part of the problem is that I tend to build games that require a lot of procedural generation and user created content.
I basically end up needing to build some kind of level/content editor for my end users, which removes a lot of the value Unity brings to the table.