What is your take on that?
What is your take on that?
Unreal is used for on-set visualization (see e.g. the Mandalorian) but Unity is frequently used for pre-viz/planning work because you can just literally drag and drop things in and run them (see e.g. the Jungle Book, from the same director).
i feel the money and R&D that will span from that in the unreal engine will allow them to totally crush unity. already today most of the modern games made with unity are 2d or average 3d games.
Most of the modern games today aren't made with the Unreal engine...For example, among triple-AAA studios, EA, Rockstar, Activision, and Ubisoft all use their own engines (note: Activision uses Unity for some of its games).
Epic already makes a few hundred million each year from Fortnite. The relative pittance they get from Hollywood studios isn't even a drop in the bucket and generally won't effect the pace of development of Unreal, though it has driven Epic to put even more effort into making Unreal a better component in Hollywood workflows. However, this effort won't have much, if any, impact on game production since the workflows are completely different.
Just played Tony Hawk 1+2( remaster by Activision) , which uses Unreal.
It's going to heavily depend on the team and the project.
Generally lower spec games are good fits for Unity, while Unreal is best for higher end ones
Still, the game engine market is unlikely to be dominated by a single player anytime soon. I think you'll continue to see something that looks rather similar to the mobile OS space: lots of players, but ~2 dominate the space. Unreal's revenue cut is also a lot more prohibitive than Unity's, so you'll also keep seeing a healthy indie ecosystem (which translates to a community, assets, etc.) in Unity.
A lot of Unreal's recent investments are incredibly impressive. Especially with better rendering and realtime raytracing. But Unity is also making some big investments, DOTS (see https://unity.com/megacity for example) comes to mind in particular.
> What is your take on that?
I think this year has demonstrated the appeal of games made with Unity - "Fall Guys" and "Among Us" have been very successful over the summer (despite "Among Us" actually coming out in 2018).