There is a market for purely code-generated games, and especially so with procedurally generated games. But honestly, for most cases, yes I think the 90th percentile answer is to get over this.
I kind of wrote about "keeping it all in code" and why it isn't desirable in the second installment: https://blog.eyas.sh/2020/10/unity-for-engineers-pt2-six-pra...
But once you get the placement / connection / injection right, you'll still be spending the bulk of your non-testing development time in the code editor.