WebGL Sonic the Hedgehog Game Engine
forums.sonicretro.org
forums.sonicretro.org
I'm having problems opening the forum thread on Retro right now. If that's also happening to you, you can grab/fork the source code here:
https://github.com/coreh/WebSonic
It's MIT licensed. The art is under Creative Commons. The code is kinda messy, since this was done just for fun/learning WebGL.
As lewispb pointed out, you can play it at:
Aren't you missing the top-level domain there? (i.e. it doesn't resolve for me, and googling only gives me .co, which won't resolve)
Error: Nonexistent or unused uniform in the description of shader shader/sky.jsonshader: u_normalCameraViewError: Nonexistent or unused uniform in the description of shader shader/sky.jsonshader: u_normalCameraView at http://achene.co/WebSonic/js/GraphicsEngine.js:96:11 at Array.forEach (native) at new (http://achene.co/WebSonic/js/GraphicsEngine.js:93:23) at Object.success (http://achene.co/WebSonic/js/ResourceManager.js:80:20) at success (http://achene.co/WebSonic/lib/jquery.js:5267:15) at XMLHttpRequest. (http://achene.co/WebSonic/lib/jquery.js:5207:7)Too bad that we have to worry about MS and IE not supporting it. Maybe there will be a plugin, but that defeats the purpose.
Too bad that we have to worry about MS and IE not supporting it.
It is long past the time for the web development community to abandon this mentality. Look at how fast the web has progressed without Microsoft. Once WebGL is available in tablets (and I guarantee you they will), then you'll have a huge audience capable of playing these games.I had a hand in porting a chrome-only app (embark.delta.com) over to all browsers and we had to remove all of the "cool" advances just to get it to work with ie9. Bottom line is that the combo of MS/IE still, and will for a while, retard the progression that is being made.
As long as IE is player, we'll have to say "fuck, but what about IE?" when we see cool new advances. This is why I am happy about the mobile browser landscape
The attitude only makes sense in the case of content, when a less stylish webpage is a viable alternative.
Well, what's wrong with a plugin? There's some great stuff written in Unity, which runs on every browser for Windows and Mac, with Linux support coming in the nearish future.
And frankly, it looks and performs much much better than anything I've seen in WebGL.
http://www.indiegames.com/blog/2011/03/browser_game_pick_beg...