If manufacturers lose their substantial licensing fees, they would be forced to charge more upfront for the consoles which is objectively worse for consumers.
If manufacturers lose their substantial licensing fees, they would be forced to charge more upfront for the consoles which is objectively worse for consumers.
Smart phones and tablets have gotten to the point where they are expected to be able to do hundreds of different things, with some peoples livelihood dependent on it.
Nor is it realistically possible to create legal guidelines based on profit margins. I don’t see how it makes sense to apply a different set of rules on devices that are sold as a loss and make up for it in software sales vs the inverse or even both being profitable.
> The European Commission has fined Qualcomm €242 million for abusing its market dominance in 3G baseband chipsets. Qualcomm sold below cost, with the aim of forcing its competitor Icera out of the market. This is illegal under EU antitrust rules.
https://ec.europa.eu/commission/presscorner/detail/en/ip_19_...
Microsoft also appears to have solved that issue with their game pass opening and many game studio acquisitions.