[1] https://daniel.haxx.se/blog/2020/10/09/rust-in-curl-with-hyp...
[1] https://daniel.haxx.se/blog/2020/10/09/rust-in-curl-with-hyp...
So Rust aborts on invalid memory accesses, unwrap on None, etc. It does not abort on memory leaks. I don’t see Rust aborting in that context as much different from a segfault, and it guards against more situations than a segfault is able to do. Additionally, when stack unwinding is enabled (default) aborts can be caught during runtime and handled specially, if that’s necessary.
Edit: I said “aborts” above, I should have said “panics”. The option in Rust is to disable unwinding and instead abort immediately: https://doc.rust-lang.org/edition-guide/rust-2018/error-hand...
That can’t be caught at runtime, to be clear.
Rust will panic on these things, and panics can abort, or unwind. Unwind is the default.
That's not what's being talked about here, I don't think. This is about alloc::alloc::handle_alloc_error, which was not allowed to unwind at the time the linked comment was made. But in the last few hours, https://github.com/rust-lang/rust/pull/76448 was linked to, which shows how that has since changed.
handle_alloc_error seems to do well enough as a workaround, but (from my superficial reading of the GitHub thread) it feels like just a very specific "poor-man's try/catch" for this one particular case. It feels like a workaround.
In general I'm a big fan of Result/panic in place of traditional exceptions, but this usecase makes it really quite unideal
I think this is a very good articulation of this space, thank you.
> It feels like a workaround.
I agree, but the needed work to improve this has taken a very, very, very long time, and so I think workarounds are ultimately helpful. We'll get there...
Just spitballing: maybe one solution could be an alternate set of standard primitives, specifically for low-level work, that do return a Result for everything that might trigger OOM? Maybe those could be abstracted out of the current standard library, and the existing ("application-level") APIs could wrap them with a panic?
From the readme it sounds like this has actually started to be upstreamed now?
Part of the problem is that it's actually two different error cases: A, the data we're operating on is too large, versus B: the system as a whole doesn't have enough memory. Case A is obviously[0] a explicitly-handle error (just like "the data we're operating on is malformed"), whereas case B is obviously a just-give-up error (like "the system doesn't have a floating-point unit"). But there doesn't seem to be any practical way to reliably distinguish the two cases, and it's not clear they can be rigorously separated even in principle.
0: we might decide to 'handle' it by aborting, but that's not special to allocation
The overall result is that everyone pays the cognitive cost of exception (spelled "unwind" in Rust) safety, pays the syntactic and runtime costs of error code checking, pays the runtime cost of unwind tables, and still can't actually rely on unwinding to actually work, because anyone can just turn panics into aborts.
I hope for a language with Rust's focus on memory safety but without Rust's weird fashionable-in-the-2010s language design warts.
Very, very few people have to think about unwind safety, because it really only comes into play when you're writing unsafe code, and relying on the ability for panics to be caught. Many folks aren't writing any unsafe, and many who are are doing it explicitly in a panic=abort environment. And most don't rely on panics being able to be caught in the first place.
So, some subset of library authors have to pay attention to unwind safety in some cases. This is hardly "everyone."
> pays the syntactic
It's one character.
> and runtime costs of error code checking,
Exceptions also have runtime costs. I'm not aware of anything demonstrating that there is a really major difference between the two in real systems. I would be interested in reading more about this! Most of the discussion I've seen focuses on microbenchmarks, which can be very different than real code.
> pays the runtime cost of unwind tables,
Only if you want them, as you yourself mention, you can turn this off. And many do.
The practical, day-to-day implications of this still round to zero, though.
Vendors have been using similar language to downplay potential bugs for decades, usually to disastrous results. At one point, even memory safety wasn't a big deal. I'm just waiting for a software package to have a security vulnerability when an attacker is able to trigger an untested Rust unwind path and put some Rust daemon into a state it didn't expect.
There are many good parts of Rust, but I don't think I'm ever going to convinced that the error handling wasn't a huge and unfixable mistake. It's because error handling is such a big mistake that Rust has grown layers of syntactic sugar --- try!, !, etc. --- to paper over the ugly spot in the language.
> I don't think I'm ever going to convinced that the error handling wasn't a huge and unfixable mistake.
That's fine. No language can satisfy everyone.
1. It is not clear that we will ever be free of logic bugs to the same degree that we can minimize memory safety bugs.
2. We're in a specific context in this sub-thread, and that's that you claimed that this is a pervasive issue that everyone must consider all the time. These logic bugs can only be introduced in a context that is very unusual, and so my claim is not that logic bugs in general are irrelevant, but that the context that this kind of bug can appear is smaller than you say it is.
> logic bugs (where Rust is weak)
Rust gives you way more tools than C to reduce logic bugs as well.
No it isn't. With exceptions:
fn foo() -> i32 {
let x = bar();
x + 1
}
vs fn foo() -> Result<i32, SomeErrorType> {
let x = bar()?;
Ok(x + 1)
}I do think it's not quite what you're saying though, due to Rust's design, we would have checked exceptions, and so the Result part would be there with exceptions, it's the Ok() part that would change.
In theory you could make a language without checked exceptions that would make it be like your example.
The Rust way of dealing with errors is to return a Result<> and in my experience it's the best system I've used. It doesn't have the code flow breaking aspect of exceptions while being a lot nicer and less error-prone than C or Go style error handling.
Most libraries do not depend on a particular semantic, in my experience.
I happen to like exceptions in principle, but for a lot of low-level embedded code they're a deal breaker.
Looks like they've figured out a good way to allow bringing in safety while avoiding the risks any change will bring