This reminds me of something else. What would be the best model for a FOSS "app store" with mechanisms for compensation? Lowering the barrier for transactions to FOSS projects really helps their survival and sustenance by individuals who cannot contribute code.
Here's a very half-baked thought: One can imagine users supporting community servers (matrix, activitypub/mastodon, etc.) and applications through a cryptocurrency wallet that is loaded in the same way that people load their g--gle/a--le wallets. One can also imagine applications that can tie into this wallet to compensate publishers based on some model (a transaction API like g--gle/a--le or something like what brave is doing with the BAT). My question is what are the failure modes of such a model?
For example, this still wouldn't stop the perverse incentives of:
- Content publishers going for the types of bait that generate the most clicks. Clicks=compensation regardless of it's from ads or some sort of attention token.
- Application developers casing addiction mechanisms that go after whales. The same loot-box mechanisms can be implemented with a FOSS game that uses a crypto wallet API.