Eg: my software has a bug, with a workaround that only affects 20% of my clients, once a month. This bug costs $20 each occurrence. So call this a $400/mo bug.
But we've got other bugs are $4000/mo bugs. Or $6k OTC bugs.
And we know what our dev time costs.
So, stop gaming devs against a broken guessing game.
Use real numbers, if you care about your code. This bug costs $400/mo to exist - spend $4000 of your dev time to fix it.
It's not: can you fix in time-guess for points - that depreciate over time (reducing motivation)
It should be: managers will leave you alone for 16h so you can work this one problem to death. Devs can then finish their tasks and gain confidence and pride.
Gaming devs against each other is not a good long term strategy. Measure the priority and allocate resources from that.