Show HN: Ajour – A GUI application in Rust to manage World of Warcraft addons
github.com
github.com
Now Twitch sold off the Curse/addon functionality to a party with a much less-polished addon system.
Thus, there is now a new market for addon managers, since there is a new major expansion coming out, and playing modern WoW without mods is not great.
I mean, surely it must make sense from the business perspective, but from the user side of things, it doesn't quite do.
It didn't work, people used the curse launcher to load mods, not to socialise or work live streams. But some of these acquisitions can be that clueless.
Curse likely agreed because money.
Great game, good times. Not anymore though from what I hear
We would wipe dozens, if not hundreds of times, just to get all the timings down and scripted. It also helped that four of the people in our guild worked in QA for Blizzard (not so well-kept secret of many top guilds back then).
Like someone else mentioned, now WeakAuras more of less does that in a much more user friendly way. Still the same process of wiping hundreds of times to build the WeakAuras though.
Still a ton of fun. I consider it better than the original - more content to enjoy.
The limitation Iced has have actually done something good for the simplicity of Ajour. People are liking this simple look because the application is just a tool. There is no need for fancy animations.
Curious how the game evolved over time.
Before the WoW Classic release last year, I was in your shoes and decided to try modern WoW for a few days as a goblin. It had some pretty crazy quests/events/locations compared to just spawning in Goldshire and getting some "Kill N of X" quests.
it's now a single player game for nearly everyone (unless you're a higher level raider)
the vast majority of players will push a button, the game then automatically forms a group, teleports you to the dungeon/raid, which is then completed without anyone saying a word (and it is almost impossible to lose)
the other players might as well be bots
loot is now dished out individually and automatically by the game: no interaction with other players is needed
higher level raiders experience the same content, just at a higher difficulty (which does require an organised group)
Blizzard has optimised out the massively multiplayer part of the MMO, and with new "features" like PvP/mob scaling they've obsoleted the RPG elements too (leveled up? your character is now weaker!)
sadly: what's left is a skinner box collection game with many infinite grinds to force you to play by exploiting the fear of falling behind your peers
To be fair, this is not really new. It already was this way 10+ years ago at the end of WotLK when I started playing it for a bit.
> Blizzard has optimised out the massively multiplayer part of the MMO, and with new "features" like PvP/mob scaling they've obsoleted the RPG elements too (leveled up? your character is now weaker!)
Argh, that is ugly. Does this mean I can't farm old Dungeons/Raids and Low-Lvl-Areas on my own anymore? This was quite nice to chill from time to time.
Most zones have ranges, e.g. level 1-60. So coming back to that zone at lvl 120, you can easily defeat even the most scaled up monsters. Old dungeons/raids are easily soloable at max level.
The zone scaling has made leveling a much better experience, since you can skip the more this-was-made-15-years-ago content without being stuck without quests/content to do.
I personally really like the pvp scaling as well since it results in a much higher volume of interesting fights. Its also sort of a necessary evil that comes with the zone scaling, since people do zones out of order. E.g., a level 30-60 zone will have level 30s and level 60s questing in it, and pvp with a level gap like that is boring for both parties
presumably you've seen the latest video of a level 20 going around one shotting level 120s?
blizzard don't even understand their own scaling system
at the start of bfa you had also level 110s beating up 120s due to the magic of scaling combined with the loss of the previous expansion's abilities
awful, just awful
no need to have a guild
you can do old areas (via the "magic" of scaling down), however as you leveled up through legion and bfa the mobs health and damage scales with your level AND your gear!
so once you level up from 115 to 116 you become noticeably weaker
additionally you lose abilities from the previous expansion as you level up, so the classes feel like something out of a facebook game (awful to play)
so 5-10 years ago they ruined the MMO part of the game, and now they've ruined the RPG part too
The raid finder was added in cataclysm, not WoD.
these days most of the grinds are infinite, and everything is cynically designed with the express intent of increasing engagement metrics:
- farmville like mission table
- infinite gear treadmill (corruption/titanforging, azerite traits, etc)
- infinite azerite power grind
- infinite reputation grinds
- removal of player agency (badge removal, master loot removal, gear completely random via caches, etc)
unless the KPIs they're targeting have changed: it's all still going to be in the next expansion, if disguised slightly differentlyit's really sad, because it was one of the greatest video games of all time
Difficulty made it so that people felt pride in what they had achieved.
>Difficulty made it so that people felt pride in what they had achieved.
There are still plenty of difficult tasks still in the game mixed with achievements/mounts that can give you the same level of pride and satisfaction.
On a side-note: would it be interesting to have a second branch of the game, maybe not called Classic, that would follow the main-line of the game, but would be a large chunk of expansions behind? That way people could relive those old expansions as if they were the latest one released. Personally, I think I would be much more on board with that since the game would actually change over time.
That's when they're doing the prepatch for the new expansion. One of the things they're doing is making it so you can level from 1 to 50 in a single expansion's content.
Also, they're squishing levels back to the original 1-60 from the current 1-120.
The last decade has been nothing but Activision-Blizzard abusing a captive audience.
https://github.com/casperstorm/ajour/blob/master/src/gui/upd...
https://github.com/casperstorm/ajour/blob/master/src/gui/ele...