$ git clone https://github.com/tobspr/shapez.io.git
Receiving objects: 100% (16655/16655), 534.19 MiB | 2.09 MiB/s, done.
wowzers, 535MB for an in-browser game? But it seems it's the res_raw, and the sounds subdir specifically, that's the source of pain:
168K res_raw/sounds/sfx/dialog_ok.wav
236K res_raw/sounds/sfx/place_building.wav
280K res_raw/sprites/belt/built
352K res_raw/sounds/sfx/destroy_building.wav
728K res_raw/sounds/sfx/badge_notification.wav
1.2M res_raw/sounds/sfx/level_complete.wav
17M res_raw/sounds/music/menu.wav
44M res_raw/sounds/music/theme-short.mp3
80M res_raw/sounds/music/theme-full.mp3
With a 535MB clone size, how many times have those files changed?! It seems LFS was jettisoned with the explanation "Get rid of lfs files"
https://github.com/tobspr/shapez.io/commit/f12cae7bd3fc3b51f... so there goes my suggestio for how to keep game binaries outside of the clone pain