Transport Tycoon a.k.a. the great optimiser, Chris Sawyer
lifeandtimes.games
lifeandtimes.games
Having played both on my 386 back then, I'd say that TT run much more smoothly and with a bigger world
The game comes with quite complete roller coaster (and some other rides) designer tools, which not only let you build the entire track from scratch, but also includes a simulation of vertical and lateral acceleration and g-forces along the track. It also has a appeal system for the rides, which is directly linked to the ride simulated operation parameters (plus some theming bonuses).
Designing rides is what (for me) takes most of the playing time and I judge every later entry in the amusement park entry by its roller coaster design tools.
Edit: I kind of enjoyed reading this flame war from 1999 between fan boys and girls from both camps https://groups.google.com/g/comp.sys.ibm.pc.games.strategic/...
https://play.google.com/store/apps/details?id=com.atari.mobi...
My tastes in video games have changed over the years and I am no longer sucked into the game as I was back then, but I did have a few weeks where I played a ton of OpenRCT2 with a friend - the multiplayer feature of it is a great feature and allowed me and a buddy to have a great time goofing off building rides
Back in the day here in Canada, cereal boxes often came with CDs of different games you could install and RCT2 was one of the ones regularly included - I probably have collected a dozen copies over the days that are now lost. So if you go digging around in your basement you might be able to install it for free instead.
It makes me want play OpenTTD :)
The first computer I was on played it so slowly that trains would jump around like a slideshow. That was normal. When we upgraded and they ran smoothly it was mind blowing.
Sid Meier and Will Wright (Sim City) had the system simulators in 2D, and I wonder whether Sawyer influenced them with the isometric world from Transport Tycoon.