Typography in 8 bits: System fonts
damieng.com
damieng.com
Here's an overview of some DF tilesets: https://dwarffortresswiki.org/Tileset_repository#8.C3.978
(the images you see on the left ARE the tilesets)
OpenType conversions: https://github.com/scruss/AVHershey-OTF/tree/master/otf
MicroPython code to write using Hershey fonts a LCD Display: https://github.com/russhughes/ttgo-hershey-fonts
MicroPython based robot that draws using Hershey fonts: https://github.com/russhughes/turtleplotbot3
I've been toying around with adding text to the EtchArtDuino and turning it into a "typewriter" or serial terminal. https://github.com/russhughes/EtchArtDuino
https://github.com/robhagemans/hoard-of-bitfonts
Preview them here: http://robhagemans.github.io/monobit/
Other countries have different treatment of typefaces, though.
https://forums.nesdev.com/viewtopic.php?p=87880&sid=bef3cfd8... - A collection of fonts ripped from some NES games
http://pelulamu.net/unscii/ - A font meant to look good in ASCII art
https://robey.lag.net/2010/01/23/tiny-monospace-font.html - a tiny 3x5 bitmapped font.
SFont aren't monochrome, and working with them might take some work, but here are 2 nice collections: https://opengameart.org/content/the-collection-of-8-bit-font... and https://opengameart.org/content/a-package-of-8-bit-fonts-for...
http://www.type-invaders.com/sinclair/8bitfonts/ - a set of fonts for ZX Spectrum emulators
Apple’s first professionally built computer was the Apple ][ which from rev 7 onwards added lower-case letters.
The Apple IIe (1983) and onwards had the lower case characters that are shown in the image for the the Apple II (1977). https://en.wikipedia.org/wiki/Apple_IIe#New_features
https://damieng.com/blog/2011/02/20/typography-in-8-bits-sys...
Bitmap fonts are useful for WebGL/Canvas games.