YouTube Videos Now Served in WebM
youtube-global.blogspot.com
youtube-global.blogspot.com
Drop your originals in a folder, we encode into SD and HD in H.264, Ogg, and WebM, and build you a mini-Hulu video site that works in Flash, Silverlight, or HTML5 across browsers. You can also download the encoded files for use elsewhere, embed them, or rebrand the video site with your own logo and domain name.
Use our Hacker News invite code hd4yc to sign up free, and let us know what you think of the WebM encodes. We encode all the files in parallel, and the video pages update as the versions become available, so you may have to wait a bit for the WebM encodes to finish.
Same for anyone else who's interested!
EDIT: Created and sent.
Ideas welcome!
If you visit from iPad, you'll see video in HTML 5 regardless of the user's Flash setting.
Btw, if you post a vertical video shot on iPhone, that works too, it will be shown vertical.
We try to use the playback tech most likely to feel familiar and give good performance for the end user (viewer). A Vively subscriber can set to HTML 5, though, then preference is Ogg for Firefox, WebM for Chrome, H.264 for Safari.
> I can show my visitors up to 12,000 minutes of streaming video > I can upload & process up to 600 minutes of new video
Second what do you mean by "you pay only once"?
"Currently, there are countless devices used to record videos and hundreds of different video file formats."
H.264 is by far the most common. I don't know of any video camera or DSLR that records to WebM or Theora.
"certain web browsers that you use to view video online only accept certain ‘codecs’ - or programs used to encode, transmit and playback video files - and others require plug-ins (converters) to integrate the video file with the browser."
"Certain web browsers"? Chrome and Firefox are the only ones that don't support H.264 natively. To view video on those browsers, it needs to be routed through a plug-in like Flash (standard on Chrome) or QuickTime. Browsers like Internet Explorer and Safari support the majority of all web video, right out of the box, no plug-ins needed. On mobile devices, the situation is even more obvious. Android is the only OS with support for WebM, and no mobile devices have hardware acceleration for WebM, draining your device's battery in no-time. However, all modern smartphones and tablets have support for H.264, most of them with hardware acceleration.
I'm all for an open source alternative to H.264. If it's at least as good and free to use, then I hope that it will become the standard; for the web, in desktop operating systems, for mobile devices, for video cameras and DSLRs. I'm just not convinced WebM is that alternative. It's unclear whether WebM is as good as H.264, and it's unclear whether it's free to use.
So just when most people started to finally standardize around one, we're going to introduce a new one that's already opposed by some of the most important players in the industry.
And these are? No, Apple is not one of "the most important players in the industry". Safari has only some 6% market share.
If we're looking at desktop operating systems, Apple and Microsoft are the main suppliers. They provide built-in support for H.264, not WebM or Theora.
However, when looking at content providers, Apple is a very important player. The majority of online video content is sold through the iTunes Store. And rental places like Netflix and Hulu also rely on H.264.
"Flash Player Will Support VP8"
http://blogs.adobe.com/flashplatform/2010/05/adobe_support_f...
Chrome and Firefox are the browsers that supports html5 video with the biggest market share though.
"nearly 6 years of video is uploaded to YouTube every day"
I knew it was a huge amount every day, but this just blows my mind.Think about it this way: if you have an average of 365 people uploading a video at any given time, you get 1 year of video per day. So YouTube probably has around 2,000 people uploading a video at any given time. (Compare to the number of channels on Justin.tv at any given time...)
Doesn't really change my point though.
Its openness allows anyone to improve the format and its integrations, resulting in a better experience for you in the long-term - This line doesn't jive at all with my understanding of the VP8 codec. I thought implementations were left to devs, but the format was locked and didn't have room to be improved on? Either way the whole spec seems to be built around avoiding H.264 patent suite and "improving" on it is a minefield.
It's comparable in the sense that AAC and MP3 are comparable. VP8 can look excellent, it's just that high profile h264 can look better at the same bitrate.
It's also extremely likely that youtube uses h264 baseline profile anyway, since they serve to mobile devices (unless they secretly transcode and store multiple h264 versions for every video).
Pretty much every video content provider I know does this. I work primarily on OTT Boxes (Roku, Boxee) and Connected TVs and all of those platforms support bitrate selection of video assets based on a speed tests. I'd assume most platforms doing progressive download of video over HTTP does the same.
opt-in trial
Wasn't it like that from the beginning? Seeing the headline I assumed this was big news and they changed to WebM as the default.I think the big change is that they're now converting all uploads to WebM, previously they had to be above 720p OR uploaded in WebM to trigger this. Presumably because they've converted enough of the popular "classic" videos that they can now spare the encode time for all new files. Just another milestone on the journey towards having everything in WebM.
So far we’ve already transcoded videos that make up 99% of views on the site
or nearly 30% of all videos into WebM
There really isn't much of a long tail on YouTube, it seems. It's sort of worrisome that google could throw away seventy percent of the videos with the vast majority of users not caring.Really, that statement isn't any more worrisome than the unstated fact that Google could potentially delete every video on YouTube and every single email in Gmail and Google Apps on a whim.
Take a hobby of mine: miniature painting for $40k. I published battle report videos, painting update videos, etc. I didn't have a large number of views, but the views I got were from highly specific audience. So, I get 500 to 1000 views. That's clearly something that isn't high priority to the masses of YouTube, but for the community that has built up around sharing videos like that on YouTube, it's important.