Apple Reportedly Rejecting Apps With Pay-Per-Install Campaigns
gigaom.com
gigaom.com
Though I suppose it's only a matter of time until that too is gamed.
Unfortunately that was one of the only measureable ways to cost-effectively market iOS apps. Now the best strategy is to try and curry favor with Apple and get a front-of-iTunes promotional slot. Good for Apple but pretty unpredictable for developers.
This works in the favor of big name brands who probably have a open sales channel through iAds which makes it easier for them to get promoted. It sucks for indie app developers who have limited ways of getting noticed by the Apple editorial team.
Apple makes money (and users benefit) by putting new material in front of eyeballs. They're going to be very careful about how they tweak the rankings.
The system is gamed, but not by the little guys. It's the big studios that do it.
The search box is horrendous, and makes it difficult to find an app even if you already know the name. The top lists contain a few gems, but are mostly filled with crap I would never use (especially the free).
The companies "gaming" the top free list were trying to work within this framework to get their apps out there and noticed. Some apps do well and stay on the list organically after the install campaigns, and others drop like a rock. I don't think these install campaigns are a great option, but there isn't a better marketing tool at this time. The best thing Apple can do to combat this is improve their search interface.
But yes, in general I agree with your assessment of the problem.
A large portion the top-rated apps in Games category have completely perfunctory reviews that are content-free with 100% positive (because no who doesn't get paid installs/reviews the app).
Compare and contrast with unique high-rated games like "Battleheart" or "Sword & Poker", where the reviews reveal a lot about the game mechanics.
When the App Store ratings become meaningless, I'm forced to use outside channels to "filter" my searches, and that puts Apple's power into someone else's hands (not to mention annoy users).
TapJoy works really well with some games, allows for customers who are unable to buy stuff to still get access to premium content which in returns gives the developer a profit to fuel future development & games.
"And it’s good, Tapjoy said, for publishers, who are able to monetize users who wouldn’t otherwise pay."
So basically, Tapjoy admits that developers are paying them to send them users who don't pay for apps... so that they can be monetized by more Tapjoy installs. Pay-per-install is a huge pyramid scheme.
I've been playing Gunner Galaxies HD, and have probably downloaded a dozen apps, then deleted them after one launch just to get in game upgrades.
There have only been a handful of apps that I've downloaded and deleted right away. Most were in the Top 50 listing with low ratings. Curiosity was the main factor for me downloading. But the turnaround time for deleting was almost instant. I never understood how a 2 star app could be #5 on a list with other apps that ranked 4/5. If Apple could monitor apps that are downloading and instantly deleted (or deleted within 10 minutes of being downloaded), maybe they could knock them down a few spots (until they eventually fall off the rankings...)