Cyberpunk 2077 Publisher Orders 6-Day Weeks
bloomberg.com
bloomberg.com
CD Projekt Red should be pilloried in the gaming press for its callous backpedaling. My heart goes to all those developers who were lied to.
So a 48-hour "crunch" week is still less than the standard US game dev work week.
It'd be good to have some better incentives for management to resource and schedule properly (time and a half @ 40hrs, double time @ 48, quadruple time @ 60 would seem an obvious economic stick), but if employees are getting paid fairly I think this is ok. Hope the game is great, and that everyone who is putting in the extra work feels tonnes of pride of authorship in this game. I'm looking forward to it.
And I don't know if its the same in Poland, but here in neighbouring Lithuania - employer can't really "force" you to do overtime, one has to agree to it.
I get that overtime sucks, but it's not unpaid US-like overtime in this case.
They promised they wouldn't do this, then they did it. That's bad.
On a related note, most white collar professionals work 50 hour weeks. Every week.
Hearing from developers happy with their employer lying to them in front of the whole world would only serve to pretend a company breaking a promise is A-OK. It’s not.
Especially because I will not be surprised if — and am almost expecting thar — management realizes 6 day workweeks won’t cut it alone and additionally delay the release again. And who wins in that scenario?
Clearly they need more time. The game will only be worse off from rushing it — on top of the larger point that all of their talent (and customers) were lied to.
In any event, I’m expecting postmortems from defectors once the game ships. I’m curious as to why they’ve had so many delays. One obvious variable is COVID-19 but mismanagement sounds like a candidate as well.