So don't, then. Apple doesn't force developers to make iPhone exclusive content. And consumers are not forced to use only one device. This whole issue is merely developers complaining that they want cheaper access to the most lucrative markets. It has nothing to do with consumers.
Your reasoning is valid if Apple happens to be not so big player or if Apple has many alternatives. Between iPhone and Android, do consumers have any other choice? Between Windows and Mac, do consumers have any other choice?
Just kidding. It’ll be $59.99 at both stores. There is, practically speaking, no competition in the retail space either.
Nintendo Switch titles tend to cap at $50, not $60.
https://www.nintendo.com/games/game-guide/?pv=true#filter/:q...
It doesn't change the underlying point, however.
It's only a matter of time until this will be the only option. Will your argument change when this comes to pass?
Distribution is not determinant in license fees.
Also, some console games that you buy on disc lock features behind IAP. Even when you sell the physical disk, you can’t sell the associated in app purchases.