Agree. I learn so much about programming by reading how he dissects old game programming techniques on relatively limited hardware. His piece on the Doom flames is incommensurate.
I would actually argue the inverse. There are many articles that are still very relevant, some just don’t realize it since modern engines abstract the logic away. But there are some developers that work in engines that still need that knowledge. BSPs, VFSes, raytracing, 2d blitting techniques, 3D mathematics, etc are all still very useful.
This is one of the reasons I’m so glad these archives have stayed online for so long.