That is the ultimate goal, yet stuff like Metal gets written in a mix of Objective-C and C++14, with Swift bindings.
My point was that Swift is better than pure Obj-C for systems programming. Admittedly, that might be a poor comparison, since Obj-C was specifically built to be used alongside C as the systems language.
But yes, I think the ultimate goal is that Swift will be better than C/C++ for systems programming too. It still has a ways to go, and there are a lot of libraries that will need to be written, but I do think it's possible.
https://www.objc.io/issues/18-games/metal/
C++ is used for Metal shaders.