Except that for using third-party libraries and distributing apps or games, there is no reason to use dynamically linked libraries here and also in software distribution.
I guess if you talked to iOS / Android app developers who complained about dynamically linked third-party libraries that slowed app execution startup times, desktop app developers who wanted a single statically-linked executable that prevents their app being hijacked with a malicious dynamically linked library via LD_PRELOAD or DYLD_INSERT_LIBRARIES or in general developers or users don't want to have to upgrade other dependencies using dynamically linked libraries to install your software, then I guess one can say it would be better to use static binaries here.
Who's to say that a hacker can simply modify a .dll, .dylib or .so in your game and enable developer cheats to ruin it. The authors point on LD_PRELOAD alongside with 'security benefits' is nothing more than outdated and has now been intellectually bankrupted.