Hacking The Status Game
blog.amirkhella.com
blog.amirkhella.com
And as far as "hacking the status game" goes, this is part of what the Pickup Artists have been teaching for a while... how a given woman reacts to you is largely about how you present yourself. Act like she's the superior in the relationship, "the prize" as it were, and she'll lower her view of you. Treat her as a peer, or someone of lower status, and you actually become more attractive. Well, that's the theory anyway, and it definitely seems to be borne out at times.
Of course this concept is more general than just interacting with the opposite sex. But you have to be careful... too much of this with your boss, and you may get written up for insubordination or something. :-)
http://www.hulu.com/watch/12638/office-space-peters-intervie...
Hulu used to be cool, but the networks crippled it.
There's no hard-set intrinsic value.
If no one will buy it for your current price, it may not be worthless, but it's worth less.
If you have a product people want, but no one is willing to pay for it. I can't call that a business.
"Once you understand that every sound and posture implies a status, then you perceive the world quite differently, and the change is probably permanent. In my view, really accomplished actors, directors, and playwrights are people with an intuitive understanding of the status transactions that govern human relationships. This ability to perceive the underlying motives of casual behaviour can also be taught" (72).
Or this: "A further early discovery [in theatre status games] was that there was no way to be neutral [...] The messages are modified by the receivers" (37).
Consequently, we all have to play status "games" (an imperfect term that nonetheless gets used frequently) whether we wish to or not. Attempting not to play such games might confer the highest status of all, implying that one doesn't need to rely on status modifications to achieve social standing: one is beyond the petty concerns and judgments of others. Chances are that almost one actually is beyond such judgment, but we would like to pretend that we are.
"to free your mind of its cluttered and stunted awareness, walk around the room calling out at the objects you see, but use different names for everything. look at the chair and say 'banana', then the door and say, out loud, 'desk', and so on. go on walking and calling things by their wrong name out loud. it takes a few minutes, maybe 10, but soon you might notice something happening. maybe a kind of brightness falls over the objects in the room around you. suddenly things appear more vivid, fresh and new, for no particular reason. it's like an adrenaline shot for your creative mind. getting into this state takes deliberate effort at first, but gets easier with practice."
if you're familiar with it, there's a scene from the remake of 'the manchurian candidate' that uses a similar lighting effect to signal an altered state of mind for key characters. but it's nothing like that. those are the movies. -- just to set the right expectation.
But at the other extreme, people who have reached mastery in something often exhibit a subtle authority which shows up in body language alone.
I was once in a meeting where the CEO was deciding that we should standardize the developer's OS. This was because I had installed Windows on a Java developer's workstation and the CEO was kind of pissed at me about it and thought the developer should have Linux on his system. (The dev was porting C# to Java)
So I suggested at one point, by asking the sys admin what would make his life easiest, whether the best way to standardize was to run whatever we ran in production so that it would minimize bugs due to OS differences. The CEO and sys admin who was his trusted lieutenant immediately seized upon this and were barking out orders that we should run whatever was in production. I happend to know that we ran Solaris in prod for these products, now all the Linux developers were pissed they'd have to run Solaris, immediately revolted in the meeting and the result was no developer OS standardization.
The key with cocksure idiots is to tell them something that sounds good that they will seize upon which will be laughed at by everyone who is in the know. Then they go away and stop fucking with you. Most people are just looking for someone to tell them what to do, be that person and you can run the show.
Semmelweis who was influential in the idea that germs spread disease was jailed for insanity because of it. Was he smart or an idiot?
I went into the meeting wanting to kill OS standardization and it worked. I got my way but whether standardization is better / worse, who knows?
To put it plainly, incompetent people are more confident in their poor abilities than competent people are in theirs well-developed skills. Moreover, and incompetent people are unable to accurately measure the extent of their incompetence.
Instead of making us all feel confident and superior to those who are not as capable as we are, I think the better takeaway is that we are all subject to the effect. Because of this, we should be on guard for the situations where we are unjustifiably certain of our conclusions.
[1] http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
A student comes into a professor's office to ask for help. What's going to happen to the student if he starts acting like he's got higher status than the professor? Nothing good.
Likewise, if I start lording myself over my friends (who are supposed to be my equals) then they're gonna stop being my friends pretty soon.
The number of social situations in which artificially attempting to raise your status is a good idea is pretty limited. The only really useful part of all this is in making sure you don't give off an artificially low status.
1. Attracting a good looking girl.
2. Communicating to your boss that you will not be pushed around without resorting to words. I used this a lot (maybe a bit too much). But I never had to do shit work that I didnt want to do.
3. Communicating to others who are not in your reporting hierarchy, but still senior to you, that you "get it". IF this is coupled with actual execution capability then you'll gain a lot of credibility pretty fast.
And yes I do agree that if you want to learn something from someone then you do have to assume a slightly lower status.
But the most interesting insight is that status is something that you give to someone else and not something a person can create on their own. Ie, someone elses status requires your active participation.
Very strange. :)
The pitfall here is the words "your active participation". Huge amount of people have parts of their minds which are out of control of their consciousness. It is often that reacting to someone status signs happens automatically (subconciousnessly). Some people stop doing it after some time passes by, some never stop these uncontrollable reactions.
Really? Maybe it's just that, once everyone knows the rules of the game, they are reasonably successful in communicating a tiny piece of information (a single number) to each other.
This demonstrated that by simply deciding to change my own status and acting accordingly, the other person almost immediately granted me that status and at times, changed their own.
That's because he thought he was supposed to, not because it was necessarily something he would normally have done.
He mentions successfully testing it outside of the game halfway through the article:
"For the following weeks, I started experimenting with this game in real life: I’d go into conversations picking a random number for myself and others, assume my posture and tone to match, and enjoy seeing strangers changing their behavior quite randomly. Sometimes I’d make it more fun by swapping statuses with the other person halfway through the conversation and enjoy seeing many people transform in front of my own eyes."
It's possible, but highly unlikely that a group of people playing a game for the first time will all get that successful so fast. They weren't all hackers ;-)
>That's because he thought he was supposed to, not because it was necessarily something he would normally have done.
I had the same assumption you mentioned, that's why I had to field test it for validation.
Seriously, next time you wanna poke fun at someone who tells you he just sold his startup, tell him you sold your previous 3 startups and see what happens.
Like mindcrime says, there is quite a bit of wisdom in improv. I enrolled in classes because I wanted something very different to break up my usual routine that mostly involves writing code. What was really enlightening to me was that most of improv was not about being funny, but really about the fundamentals of how to communiciate and convey something to a fellow improviser as well as the audience, in the least amount of time (short scenes).
Arguably only the 5 (or the 4) is out of order. Simply remove it and order is maintained.
Were they on the very top, or very bottom?
Would be nice to have learned about this earlier.
http://michaelochurch.wordpress.com/2011/01/30/yes-rich-kids...
Using the cards metaphor, you never want to be one point away from the other person. Step 1: figure out where the other person sees himself. Step 2: figure out what he wants-- a protege (1-2 points lower), a friend and equal (same status), or a mentor (1-2 points higher). Almost no one wants a supplicant (3+ lower) or arrogant boss (3+ higher). And more importantly, almost no one wants to be a supplicant or an arrogant boss.
Part of the trick is that during a routine operation - like a handshake - or asking for directions - you're brain drops down a level of awareness - you are basically on auto-pilot - but the illusionist interrupts the operation, you're still stuck in sub-optimal awareness pattern, and then you get manipulated in some fashion.
If you liked that one, this one cracks me up everytime, http://www.youtube.com/watch?v=UdlItEIj8bg
I don't know to what degree that actually works, but it's pretty interesting.
See what happens when you leave a wallet on the ground: http://www.youtube.com/watch?v=bxYCh_p2Mjs
Read: http://bokardo.com/archives/what-malcolm-gladwells-book-outl...
Some cultures, e.g. Colombian or South Korean, are more geared towards respecting authority than other cultures, e.g. New Yorkers. A collision of two such disparate cultures can result in disasters such as Flight 052:
https://secure.wikimedia.org/wikipedia/en/wiki/Avianca_Fligh...
More details about the Power Distance Index (PDI): http://www.maximizingutility.com/2009/06/culture-clash-power...
A variant I'd suggest when playing the game in real life: as well as imagining an ace on your own forehead, imagine that the other person also has an ace.
That seems to be the same thing he's suggesting.
When pg experimented with visually distinguishing people with high avg karma (an orange dot IIRC), many people noticed the changing status dynamics (a lower "cringed" before a higher), and it discouraged discussion between equals.
It's like he's saying, 'yeah, that's right, I'm a fucking rock star programmer. The type that makes things happen. The type that's 100x more productive than the average coder. The type you need to hire.'
Cause otherwise, why would he bother saying that, as customers usually want to believe a lot of work has gone into something before they buy it.
The other 20%, of course, is schmoozing when you get there.
The 2-4 and the Q-A figure it out quickly. Then the Q-A start talking down to the 9-J but no one else does, so they figure out where they stand. Because of miscommunication and confusion, it takes a few minutes (maybe 10) of interaction before people figure it out.
Just to fuck around and have fun, I'd talk down to the Q-A and suck up to the 2-4. It'd be interesting to see how this game changes when there's an intentional "spoiler" in the mix.
http://www.amazon.com/Impro-Improvisation-Theatre-Keith-John...
The trick is to: (a) accurately assess the other person's "card", in terms of self-image, and (b) figure out what the person wants and expects from you. If he or she wants a mentor (+1) be that. If he or she wants an equal and friend (same) be that. If he or she wants a protege (-1) be that. Three points (using the 2-A card metaphor) in either direction will ruin the relationship. One exception: never go lower than a 6 or so. Also, in a group, err on the high side. If the group expects you to be the "alpha", be 1 point higher than the next highest person. If it expects and wants, someone else to be an "alpha", be 1 point lower than that person.
The "one-point" rule is important because people generally think in relative terms. If someone is extremely powerful and arrogant and acts the part (King) and you become an Ace you are "crossing" him (literally, in the number-line status metaphor). That's usually bad. On the other hand, there's no harm in being a Queen rather than an 8 or a 2. You get more respect that way. Likewise, if someone is (in terms of self-image) a 7 and you come in as a King, you're just going to be overbearing.
(Yay, games with life.)
Be careful with this when there are actual status labels in play. Like rank or position. Act like you're an Ace around a boss or slight superior who's not an idiot and you may find yourself wearing that person's patience down very fast.
Keith Johnstone even argues that this sort of status game is the sign of a close friendship, implying that the two of you are comfortable enough with the status dynamics of your relationship to play around with them.
If you are female then there is a harder edge to this game. It's played far more subtly, but the changes in status are real and permanent and no-one's laughing afterwards. Female groups have very strict pecking orders.
Then real dicks use that sort of friendship to only lower the status of their friends, which is why we call them dicks.
What I meant was, don't play this with friends who are unaware of this game. If you're starting to put you're friends into social experiments without their previous agreement I'd call you a sociopath.