Advice or thoughts on my startup: Vying Games
vying.org
vying.org
Sometimes I find myself overly preoccupied with programming. Marketing seems easy until you try it! (at least in my case)
So basically, make it easier to actually play games .. and spruce up your front page, but I'm sure someone else will give a more detailed feedback on that :)
I'm also a little skeptical about the name Vying and the TLD (.org)... neither strike me as fun. They both seem very hackish.
Is this a solo project?
Thanks, this is a little hard to take, but it's good advice. The focus should be more on the players and the games.
Yes, this is a solo project.
Naturally, this could be a barrier to entry and something that a good UI designer could help fix. At the very least, I recommend checking out "Don't Make me Think" by Steve Krug (a 37Signals publication). It will give you a lot of insight on how people interact with web apps and sites.
The only other thing you may want to consider is how you're going to get noticed. You've been up and running for a year and already have a dozen games. Do you want more players? How many? What about social networks?
You may want to consider a biz guy for marketing and promotion. A lot of what he/she will have to offer may sound really strange, if not even offensive (hint: Flash people hate ads too). But they could make the difference between 200 active users, 2K active users, or even 2M active users.
I agree the initial presentation doesn't have a lot of punch. To me this is pleasing. Nice to not be pestered. But perhaps a bit more salesmanship is in order. Are you running analytics tools?
I think you're going to have a real tough time making money in this niche. A few days ago Game Table Online gave up on paid subscriptions, I assume because no one would buy one. Good luck to you anyway.
I got the impression that GTO gave up on paid memberships to increase user uptake to pursue advertising dollars. I don't know a lot about their operations, but didn't they have very restricted free accounts? I can see where that'd seriously hamper user adoption.
GTO did have crippled free memberships, and the limitations were annoying. However, you got a free trial that was unrestricted, and at one point they offered me what was basically a free membership if I would just play games for a minimum # of hours per month. It sounds like they are desperate for a critical mass of players that they aren't getting.
At yahoo games the focus is (or was, anyway) on real-time play. You play games serially. You spend a lot of time waiting for your opponent to move. Or, if you spend too much time thinking you take verbal punishment from someone who's impatient.
At Vying Games you can play real-time. But, most people play turn-based (more like correspondence chess). You tend to have multiple games going at once. When you have a few minutes throughout the day you go through your games and make your moves. You don't really spend time waiting for your opponent. You don't feel rushed. This is great for busy people who want to enjoy games a few minutes at a time.
Philosophically, I don't want to get as obnoxious about advertising. I'd rather the site have a more adult (mature?) community. And, I'd rather focus on more obscure (but great!) games where possible.
There's a difference between crass promotion and essential information. I can assure you that providing good info & design is a mature concept for any project ;-)
Some sites run annoying advertising along side the games while you're trying to play. I won't.
Some sites seem to cater towards children (as far as site design, graphics, etc), I'd rather appeal to adults.
And, some sites focus very heavily on established games like Chess and Go (which I think are great), but I'd rather bring attention to lesser known games. Although I also plan on having more established games, I just want them to be a smaller part of the mix.