1) the Mac world has moved onto high-DPI screens mainly,
2) subpixel rendering provides virtually no benefit on high-DPI screens, and
3) subpixel rendering adds a ton of complications across the board (you can't scale anything, for starters), and was always hacky to begin with -- e.g. taking a screenshot and putting it on the internet gives it a rainbow halo effect on everyone else's screen
Honestly, these days with graphics cards that support Retina, the "right" way to do subpixel rendering on non-Retina screens wouldn't be with fonts at all. It would be to render everything internally normally at 3x resolution (3x horizontal by 1x vertical), and then apply subpixel rendering to the whole screen when downscaling for display. But with so few non-Retina screens being used by Mac users, why bother?