You’ll be competing with multi-billion dollar corporations who have exclusive content and nobody will bother with your store.
You’ll be competing with multi-billion dollar corporations who have exclusive content and nobody will bother with your store.
What does me building a store have anything to do with its adoption? I build lots of low/no-adoption software for fun or for small/personal use. This line of thinking, that if you can't be a top-level player in a competitive market, you can't build anything is foolish. You shouldn't confuse the building and marketing concepts, especially not to support disallowing the former.
All manner of well-funded corporations would be able to start app stores on mobile, and several (Epic, Valve/Steam, Microsoft) would start app stores the second they were able to.
They'd also be competing for software - as there's a lot of fat that can be trimmed in those 30% margins.
The competition, which would be fierce, is more than enough to solve the issue of price fixing.
They also wouldn’t have to offer the same terms to every developer. All they would need to do would be to lock in some exclusive popular apps. ‘Competing for developers’ doesn’t mean making things better for all developers. It just means securing enough exclusives that people can’t ignore your store.
As to how the Android users keep acquiring malware, I have no idea whether it’s from the Play Store, or if they download free apk files of paid apps, or if they download it through ads or from emails or whatever. I just know I have to help fix them regularly, and if iOS is forced to open up then iPhones will suffer from the same malware issues that you see with OSX/Windows/Android.
(Note: I believe Google's absolute numbers are significantly underestimated due to the poor performance of Google Play Protect compared to other malware detection tools, but so far they are the only source I have found that publishes relative numbers between the Play Store vs side-loading.)
As some high profile examples:
- HummingBad infected 85 million devices primarily via direct-download on malicious adult websites. (https://www.zdnet.com/article/this-android-malware-has-infec...)
- Agent Smith infected 25 million devices primarily via a third-party app store. (https://www.theverge.com/2019/7/10/20688885/agent-smith-andr...)
This will not be true of the stores that Epic, Facebook, and Google, and Amazon et al would start up on iOS.
https://www.businessofapps.com/news/amazon-app-store-vs-goog...
Interestingly, there appears to be more revenue made per user on the Amazon store than on Google Play:
https://www.mobilemarketer.com/ex/mobilemarketer/cms/news/re...
Note that as per Epic’s other lawsuit, the Amazon App Store is working at a severe disadvantage to Google Play.
People seem to be buying into Epic's own claims of self-importance. They may be the ones to have finally advanced grievances against the App Store to the lawsuit, but they do not- nor should they- have the ability to frame the entire discussion. Their standards for openness are debatable.
Android just isn’t a model for what would happen on iOS. Obvious really, because Android has never had anything like the same success in app sales.