Yes, one advantage of INTO over JO is that the interrupt mechanism insures that you know where you came from, so you can build location reporting on top of that.
However, I would consider that advantage fairly small, and it's not easy to implement either in a modular way since the way interrupts or signals are handled is a shared global thing, so you have to have process-wide agreement on how this overflow trapping is going to work (or at least an agreement on how to disagree). In a shared runtime language where everything plays by the same rules, but in low level native langues like C, C++ and Rust it is more difficult.
A jump based approach has the advantage that is is standalone and really doesn't seem much more expensive than INTO. The single jump instruction, and a bit more cold, out of line, code if you want accurate location reporting.
If/when AMD and Intel start fusing JO with the preceding arithmetic operation, it will be have a non-trivial perf advantage over INTO.