I almost never stray from that strategy, and even when I do, it's not like those exceptions make the game any more interesting.
I almost never stray from that strategy, and even when I do, it's not like those exceptions make the game any more interesting.
Mine, at least until people cotton onto it, is to be a "Slum Landlord." I buy and trade for the cheapest sets I can find, and then I put four houses on each property. Remember, they're slums, so you don't expect hotels. If I can corner the market on houses[1], no matter what the other players do, they can't bankrupt me with rents because they can't improve their properties.
This doesn't work in a game where people ignore the housing shortage rule, of course. But If you toss that rule out, I don't think you're playing Monopoly any more.
[1]: There are 32 houses, so if you own 21 houses, it is impossible for anyone else to upgrade a three property group to hotels. If you own 25 houses, no other player can upgrade any group. It's fairly easy for two players to control the property market and kill the other players off.
http://boardgamegeek.com/forum/2017/the-settlers-of-catan/va...
The "fun" part of Monopoly is trading with other players. It's actually a pretty acceptable game as far as diplomacy goes. The worst problem with the game is that it very quickly devolves into a situation where two players have a decent chance to win, everyone else is royally screwed, and the game still has about an hour to go. Also, it's terribly reliant on luck: while it is possible to actually be good at Monopoly(i.e. there are strategies and skills that will seriously increase your chances of winning), a few bad rolls and/or a player adamant about not selling X property or trading Y player (this happens a lot IME) can leave you completely out of the game.
In that situation you can play the two big players off against each other. Offer a deal with Big Player 1 that benefits you (e.g. allowing you to get a group) and tell him that if he refuses, you'll sell all your assets to Big Player 2 for $1.
If the other players will bid less than the sticker price, then it's a better strategy to decline the sticker price and pick the property up in the ensuing auction. Under some circumstances (e.g. all the other players are broke) you can pick it up for a song in this case.
For those who are fuzzy on the rules: http://richard_wilding.tripod.com/monorules.htm
Monopoly proper is all about trading, which is in turn all about risk management, probabilities, and leveraging your holdings. If your strategy for Monopoly can be summed up as "buy the property if I can, otherwise pay rent if I have to", you aren't actually playing the game.
It's all about getting monopolies, and preventing other players from doing so. Luck is still part of the game, but certain parts of the game (go to jail, advance to nearest unsold property/boardwalk) give weight to certain parts of the board.
In our household, we like to play with the speed die, which adds an additional strategy that I like: It forces players to advance to the nearest unsold property, or if all are sold, it advances the players to the nearest unmortgaged property.
Here's two questions: - How many houses is optimal for most sets? - Would you rather have both utilities or two railroads?