Yeah, there was a lot of denouncing evil practices, and very little instrospection. Like with every human vice, there being bad agents exploiting the phenomenon shouldn't overshadow the fact that its deep rooted in how we work, because it risks precluding self-examination and self-awareness as a way out.
Remember when the Flappy Bird guy removed the game from the store because it was too addictive for his liking? It goes to show how the addictiveness of tech can easily be accidental. And then people complained that he did. Even when a creator says "please, stop, this is harmful" it will go unheard. So putting all the blame on evil corporate decisions is an incomplete picture, but it sells better I guess.