Generative Bad Handwriting
avinayak.github.io
avinayak.github.io
Related to this I came to think of something that I found interesting a couple of days ago.
I was making music, and to add some voice to my melodies I began typed out a mixture of gibberish and actual sentences and I chopped them up and re-assembled them and gave them a pleasant sounding flow. Finally I threw some reverb on top and then I played with my keyboard to it.
When I listened to it, I found meaning in it, so then on my next session I wrote a dialog for the song between two people, and kept listening to it over the stuff I had made in the previously mentioned part of the process and tweaked the dialog.
And during all of this, I was finding a story that I don’t think I could have come up with if it wasn’t for this. And yet it was there, but it was in what I was hearing in the reassembled mish-mash of words and nonsense.
At one point I even laughed out loud to myself at the story that was coming together.
That’s pretty closely related to this asemic writing I think.
Fourteenth century: https://en.wikipedia.org/wiki/Ramon_Llull#Mechanical_aspect
Ninth century BC: https://en.wikipedia.org/wiki/I_Ching
Also: "abstract comics"
Picture yourself in a boat on a river
With tangerine trees and marmalade skiesA different level of abstraction/representation from this lovely article but akin in spirit.
Check out this sample made with an even less flexible instrument, Context Free Art https://www.contextfreeart.org/gallery/view.php?id=945
I don't know if you have something similar in other languages, but here in Greece when we see handwriting as tight as this one and barely readable, we call it doctors notes, instructions or prescriptions :-)
I just left a pharmacy and asked (before reading this) what is the probability that the drug I got is the one the MD intended to give (handwritten prescriptions here are allowed, which on itself is concerning)
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[1] To be fair though, it's more of an experience than a game, but there is a layer of puzzle solving.
I wonder whether we could procedurally generate novel writing systems that are maximally information-dense while still being legible.
The latin alphabet can probably be improved, as it clearly has insufficient redundancy in some areas:
https://vistapointe.net/images/minimum-2.jpg
and too much in others:
https://www.google.com/search?q=ambigrams&tbm=isch
(optimising for speed over space leads to https://en.wikipedia.org/wiki/Shorthand )