> But suggesting this is a greater risk to developers, when their actions are often causing greater risks to end users?
"Risk" is not a unit of measure. "Risk" is not a fungible thing.
You're using the word "risk" to let you compare to very disparate concepts and say "see users are important too!"... except no one is saying they're not.
This is a conversation with a ton more nuance than that.
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I've said it more than once here, the problem isn't the privacy protection features Sign in with Apple, it's Apple's forcing it.
Google and FB never forced anyone their logins to compete, they made them easy to integrate, added value for the user.
At most Google gave their option a fancy UX when used on their platform, and if Apple had limited themselves to that it still would have been a great option and likely gained a lot of traction very quickly.
The problem is, Apple doesn't want to have to compete the way everyone else does. The fact their option is good for my privacy is great... but in no way does it let me excuse their behavior.
This Epic Games row should be showing that, Apple's feature isn't anti-user but here we see at some point they likely did hold it over a developer's head only to walk that back after getting press coverage.
Right now devs should be able to walk away from this option and explore other privacy centric login approaches that don't extend Apple's grasp around their necks to other platforms
Because unlike most of Apple's initiatives, this one reaches well past the platform they control. All your platforms have to support Sign in with Apple for its users to log in by the very nature of a social media login (short of fancy cross-referencing tricks). So forcing it on one platform forces it on all platforms
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The irony is of your risk talk, by the way, is in the fact mobile apps social logins are not what lets FB and Google track users in any egregious way. They're much more self-contained than on a website where the security model lets them do a ton of tricky things with nothing more than a like button showing...
Instead that would be their absolutely massive advertising libraries that hook into apps at the deepest levels and link users them across multiple apps. Apple was going to do something about it until they weren't (for now™):
https://arstechnica.com/gadgets/2020/09/facebook-complains-a...
Developers very willingly integrate those, and Apple fully allows it.
Ironically, if Apple is so concerned about privacy, you'd think Epic Games would have their reduced cuts, anything that lets devs make money outside the ad ecosystem that represents the vast majority of privacy risk.
But alas, Apple plays privacy to have an angle.
The day they announced they were going back on the iOS 14 privacy change, which easily would have one of the biggest attacks on ad networks they've ever made...
They also released this ad: https://www.youtube.com/watch?v=-l61NE0eqkw
Funny how most of that "oversharing" is driven by the very ad machinery they bowed out to.