The code is quite clean and it also provide scene editor with dedicated UI widgets.
https://github.com/mrDIMAS/rusty-editor/
https://github.com/mrDIMAS/rg3d-ui
Truly impressive.
The code is quite clean and it also provide scene editor with dedicated UI widgets.
https://github.com/mrDIMAS/rusty-editor/
https://github.com/mrDIMAS/rg3d-ui
Truly impressive.
What makes the difference between an experienced engine developer, like CryTek and Unreal, and a hobbyist or a company who does it for the first time, is mostly that while both of them will definitely build a game with the engine while creating the engine, the experienced team will actually produce a re-usable, well designed engine, while the inexperienced team will produce a hunk of junk that doesn't fit together and doesn't extend past the game they were trying to develop.
Seems like it. Still the tons of games that are and have been MADE with Unity over time have led it to become what it is now.
"Unity was founded in Copenhagen by Nicholas Francis, Joachim Ante, and David Helgason. Its story began on an OpenGL forum in May 2002, where Francis posted a call for collaborators on an open source shader-compiler (graphics tool) for the niche population of Mac-based game developers like himself. It was Ante, then a high school student in Berlin, who responded.
Ante complemented Francis’ focus on graphics and gameplay with an intuitive sense for back-end architecture. Because the game he was working on with another team wasn’t going anywhere, they collaborated on the shader part-time while each pursued their own game engine projects, but decided to combine forces upon meeting in-person. In a sprint to merge the codebases of their engines, they camped out in Helgason’s apartment for several days while he was out of town. The plan was to start a game studio grounded in robust tech infrastructure that could be licensed as well."