The question becomes how large of a loss per console and how long will it take for Sony to recoup?
The question becomes how large of a loss per console and how long will it take for Sony to recoup?
I wrote a bit about the dynamics here: https://www.stevenbuccini.com/console-wars
but I would also recommend playing MIT's simulator to develop an intuitive feel for the forces at play: https://mitsloan.mit.edu/LearningEdge/simulations/platform-w...
Right after Sega’s E3 presentation announcing the Saturn, US release date, and it’s $399 price tag, it was Sony’s turn. The guy from Sony walked up to the mic, said “$299”, and walked off stage. [1]
How much that increase in bandwidth will actually affect games is hard to predict. Some devs on twitter were claiming that it's a bit easier to hit 4K60 on XsX.
Are you sure that's completely true? They've said they'll let you install your own PCIe4 SSD providing it meets some perf requirements.
- Sony's CPU + GPU are slightly higher clocked than Microsoft's, which typically means special binning required and increases costs (Bloomberg story collaborates on this: https://www.bloomberg.com/news/articles/2020-09-15/sony-is-s...)
- Proprietary storage system, super fast but R&D dedicated to design and implement it
Ultimately both companies losing money on these initial sales but it seems Sony losing more than Microsoft.