But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Station Network-style?
But the question is, why does that "social" component have to be Facebook? With all the negative baggage a FB account carries with it, maybe the easier option would've been to let Oculus build its own social model, à la Play Station Network-style?
At this point I just want more of my friends to get a Quest so that I can hang out with them in VR. I already communicate with these friends via facebook so for me it's natural that this would work out perfectly.
Cynically, I think they just want even more datapoints on what everyone is doing. If people start to use VR the way they use the internet even a little (accessing content provided for free with ads), then data from a person's VR headset will have valuable information about how to target ads to that person.
But why does it have to be mandatory? It doesn't make sense. They paint it as something to facilitate social, well yes, let people login with their FB account if they want to, but don't make it a requirement.
If Instagram and Whatsapp don't require a FB account to work there is zero reason Oculus would.
This artificial and completely unnecessary tying is very disappointing.