He Invented the Rubik’s Cube. He’s Still Learning From It
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This is only true for cubes that have pictures printed on their faces. Color-only cubes have permutations that can be identical, and therefore correct. See http://www.alchemistmatt.com/cube/rubikcenter.html for algorithms solving these.
Now it’s up to you if you consider that a separate permutation or not. (I don’t)
But yeah, every other piece is two or three colors, and therefore has only one allowed orientation in a solved cube.
I've never seen one, so I don't know if that's the case or not. I also don't know if there are natural constraints in the topology of the cube that make it possible or not for center faces to be 180˚ out of alignment without others being off by a quarter turn. I do assume that any center face that's flipped would have to be paired with another one in the same orientation. But that's just my intuition.
I believe all the center face re-orientations are paired, 180 degree rotations: there are no quarter turns.
This isn't really up to you; it's determined by the method you use to count how many permutations there are.
In this case, I strongly suspect that we count 43,252,003,274,489,856,000 and then may or may not say "but 4,096 of those are equivalent for any given coloration pattern, so divide by 4,096". I would bet we don't count 10,559,571,111,936,000. Unless you have a method that yields that result naturally, you should consider the rotated centers to be separate permutations.
I don't think that's true. I went looking for the formula, and found this[1].
They include a term for the permutations of the corner cubes (8!∙3⁸), a term for the edge cubes (12!∙2¹²) and a term for the center cubes (1!∙1¹), then divide that by 12 (2∙3∙2) to eliminate impossible configurations. That term for the center cube permutations seems to agree with my view on it. There's no such thing as "rotation" for a plain colored center cube. It's the same no matter how you look at it.
I think a cube with designs on the center faces will have more permutations than the 43e18 we're discussing here.
[1] http://b.chrishunt.co/how-many-positions-on-a-rubiks-cube
But that matches exactly what I said was being done, modulo the particular number and an error in the formula you provide. (It should be 1·1⁶, not 1!·1¹.) You have 4 orientations for each center cube, and then you divide 4⁶ by 4,096 to get 1.
I agree that the way your link presents it, with a glaring error in the term for the centers, suggests that they didn't put any thought towards the centers beyond "they don't and can't change in any way".
The number is derived here (with computer assistance), by considering the permutations of the non-center tiles:
https://en.wikipedia.org/wiki/Rubik%27s_Cube#Centre_faces
There are simple moves that will rotate pairs of centre faces.
Cubes from rubiks.com have a logo in the white centre, which gives it an orientation. Using that you can demonstrate moves which flip that centre 180 degrees while keeping the cube solved.
All other pieces have an orientation that is visible; they do not have multiple orientations that are indistinguishable by color.
I like messing about with a Megaminx also, and it's the same for that. I can get the first couple of layers just thinking about it intuitively, but then I get stuck on the top layer.
At some point I'll relearn the sequences again, but I haven't yet.
Also picked up a 2x2 cube recently, and that one has me pretty stumped. You'd think it'd be easier to figure out but I haven't figured it out yet.
But you don't gain anything much from learning to solve them either. It's a fun party trick once or twice, but you'll likely feel uncomfortable not acknowledging that you read the answer, at which point it's comparatively unimpressive.
Sports are games with obvious health, mental and social benefits.
On a more intuitive level (aka I don't know if it's been researched), I would be surprised if most board games don't improve, at least a bit, the analytical thinking useful for many engineering fields (or even day to day life).
Challenges is a term too broad, you can imagine countless ones that have practical benefits. Learning-to-play-an-instrument-in-a-month challenge for example. 100 push-ups a day for a month. Read one book a month.
Most (almost all?) state machines one encounters in software are non-commutative. Cosets and conjugation are cromulent CS concepts.
Edit: Grand Corps non Commutatif https://www.youtube.com/watch?v=SZXHoWwBcDc
Variants such as dodecagons can be a little trickier, as knowledge doesn’t transfer as easily, but if you understand the cube, you still should be able to solve them reasonably quickly.
It is very useful to be able to solve the cube yourself.
This allows you to start from a solved state easily, and then experiment with different patterns, move sequences, etc.
I was not one of those people who could completely track the state of the cube in my mind. But it was easy for me to see what I've done if I started from the solved state.
When my oldest was about six or seven, I showed her the Rubik's Cube. She was enthralled with it. But she had no drive to solve it, and showing her how (no algorithms) really didn't interest her. Now, at thirteen, she's picked it up again. And she absolutely loves solving it.
I am so glad that I've never pushed her to learn things, rather just having just _exposed_ her to interesting things without pushing her. Now she has the intrinsic drive to learn.
In that oh so distant future when I have nothing else to do, I'd like to try to work out this approach for myself.
Does http://www.math.rwth-aachen.de/~Martin.Schoenert/Cube-Lovers... provide enough information? (At least it gives you some better search terms.)
> "indeed it is not visually obvious that any progress at all is being made until the cube is almost solved."
I've wondered if there is a way to do it by restricting to smaller and smaller subgroups, but that'd probably be a lot of work to figure out.
Here is a previous world record solve from 2016, in about 31 moves over 4.73 seconds:
https://www.youtube.com/watch?v=SjOyaf2JKoE
You don't just pick that up from a book.
Optimal number of moves is 20, so ~30 is pretty good.