The Making of Dune II
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We found a bug that made the 1 player missions way too easy. The range of the sonic tanks wasn't really a range so much as a path that the waves took for the duration of the sound effect. We found that by turning the speed of the game up, the shots would travel way too far and made them really overpowered.
Dune II had such an effect on me, I still remember the moments I played it in high school, the ambient music, the feeling of attach, and the feeling of spice running out. Oh, and level 7!
Makes it a lot more playable today without impacting the fel of the game.
I also like that you can get a much larger viewport than in the original, using todays very big resolution screens. I find having 2x scaling and a large Window works best, as 1x makes units too small.
love the game, remember playing the Mega Drive (Genesis) port and falling in love with RTS
That's what I was concerned about before I played through one of the three campaigns a few years ago — that the UI would seem unbearable after having played a lot of Warcraft 3 and Starcraft 2. I found it actually quite OK after learning the keyboard shortcuts (of the Dos version). What actually ruined it for me and made me not want to play the other campaigns is the poor AI. Easy enemies would have been alright; I'm not that good at RTS games anyway and being able to finish each level on the first try was nice. But the opponents are so exceptionally stupid that it just got boring.
There are a few open source clones of the engine that have online multi-player and some other additional features (such as the standard multi-select). But I'm not aware of one that lets you play the single-player campaigns against a decently fun AI. Waiiit a moment … just found out that I had missed something big: Dune Legacy lets you play the campaigns, not just single-player skirmish, against its improved AIs. I just tried selecting ‘hard’ and (with game speed at maximum) got completely wrecked on the second map. Wonderful!
Dune (the adventureish one), on the other hand, is still a good game in its original form.
https://www.filfre.net/2018/11/controlling-the-spice-part-1-...
Click "next" to move forward to the following-parts.
Dune II was one of the few games I ever really bit into. I played it more than anything else.
Honestly, it was like "Okay. I completed the Gaming Experience. Enjoyed that. What else does life have?"
I was hooked until I got my first real job, and I guess the thrill of creating something of your own and seeing it produce results was a delayed gratification no game can match.
That being said, I do love a good story, and gaming has really become a creative outlet for visual storytelling. I can recommend Disco Elysium to anyone.
Finished another playthrough of Factorio again the other day, each time I learn of my mistakes and improve on things again. This time I made a proper train network and used premade blueprints for it, it was really neat and things went pretty smoothly. 70 hours or so until first launch.
I never enjoyed later games as much & eventually moved on from gaming.
sidebar: I ran a Minecraft server for 4 years but that wasn't gaming so much as it was responsibility.
http://epicport.com/en https://github.com/caiiiycuk/play-dune