Yup. And I appreciate what the story implies - that capitalism has brought more than enough to pay humanity back for these inconveniences, creating a golden age of the past 100 years (two world wars and upcoming climate catastrophe notwithstanding).
That said, I worry about what happens in the limit. Are we doomed to life without autonomy and without things to call our own? A life in which everything is leased, where money isn't something you accumulate or spend, but only manage the flow of[0] - money flows in through your job, and flows out to services[1]? A life in which you don't even produce anything yourself, but only provide a fractional (and useless on its own) input to the vast machine of civilization?
I can imagine how this is what we need for humanity to grow and spread among the stars, but at the same time I despair about the loss of what I consider to be core of being human: autonomy, having worth as a unique individual.
Talking about the "means of production" - I'm really starting to love this term. I'm not turning red just yet, but the phrasing nicely encompasses what it's about: owning the means that let you provide value for others (and yourself!) on your own terms, without strings attached. And the strings constrain your life way beyond just limits on your ability to make money. They constrain how you work, and - on the buyer side - they constrain how you live. Because if you don't own the things you use, it's the owners that dictate what you can and cannot do with them - and the things may also stop working if the true owners disappear or stop caring.
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[0] - The difference between resource management in StarCraft and Total Annihilation, if you like. The former had a standard model of "you collect units of finite resources to your storage, and spend them later"; the latter had infinite resources, but each resource building (a mine, a power plant, etc.) provided some amount of resource per second, and everything else drained these resources at various rates. Buffers were small, so your primary focus was ensuring you produce (just a bit) more than you consume. In my eyes, the world has been moving from StarCraft economy to Total Annihilation economy at every level, including nowadays at personal level. Which I find worrying, though I'm not sure why.
[1] - Then again, maybe this is how things always were, and the change is in perspective, in the mental model?