So a post showing how v2 of SwiftUI's limitations is a useful read because it's a reminder that it has more to go on the Mac - I expected that, and I bet he did. So it's positive in the sense that he wasn't disappointed, but that it met the (admittedly low) expectations of the author
I've been using SwiftUI for design and prototyping since release on iOS, to the point where it's faster for me to prototype on SwiftUI rather than Figma or Sketch. Particularly with animations and overall experience.
The problem for new people is the error reporting is still pretty bad, and it gets flakey if your views are too big. The key is to keep views small and compose them. It's also hard moving to a declarative model for UIKit devs who haven't done React.