Pictures of the first GUIs from Xerox
digibarn.com
digibarn.com
http://www.youtube.com/watch?v=Cn4vC80Pv6Q
The "look" was obviously hugely influential, the "feel" not so much. It is quite an odd beast, as the mouse is actually only used for selecting objects.
The Lisa GUI prototypes are also and interesting bit of GUI trivia. It's easy to see the Star's influence on the final shipping version of the Lisa GUI compared to its prototypes.
It's an interesting design. The mouse appears to be strictly reserved for establishing a source object and a target location on-screen. The action to perform using these two inputs is determined by physical buttons on the keyboard -- Copy, Move, Show Properties...
(It is slightly confusing because some operations don't need two inputs. Does "Show Properties" act upon the selected source object, or whatever is under the location of the mouse cursor?)
The mouse-oriented design that won in the market (introduced with Mac, adopted by Windows) ended up avoiding the keyboard in favour of much more complicated mouse action gestures such as double-clicking, drag'n'drop, right-click menus.
I wonder if the Star design would have been more user-friendly in the end. When I've helped older people with their computers, it seemed that they don't make use of drag'n'drop or right-click menus at all. With this limitation, they couldn't do something like duplicating a document without starting the producer application and performing a "Save As" from its main menu.
Nit picking here, but right-click was obviously not introduced with the single button Mac mouse. And the awful double-click gesture was made necessary because of this single button mouse, the original Apple sin.
In PC history, there were two opportunities to redesign the input hardware for a new kind of GUI...
First was in 1987 when IBM introduced the PS/2. It was a play for IBM to regain control of the wild west PC clone market, and failed as that, but the PS/2 keyboard and mouse connector standards lived on for more than 15 years. If IBM had revamped the keyboard at that point with something like the Star action buttons, they would have become a part of the OS/2 GUI and subsequently Windows.
Another junction was in 1995, when Microsoft launched Windows 95 and introduced new keyboards with the Windows key. At this point Microsoft carried so much weight with OEMs that I think they would have been able to push through something more radical on the input device front, if they'd wanted.
From 1968... http://www.youtube.com/watch?v=JfIgzSoTMOs
At times, the guy who came up with these ideas infuriated me, but, in hindsight, I am very glad I surrounded myself with such perfectionists.
And, as a designer colleague pointed out, look how they thought out how the corners of things would interact with 50% dot fill: http://www.digibarn.com/collections/screenshots/xerox-star-8...
"My Cajun country upbringing had never taken me any further west than Dallas. And since I wanted to make a good first impression on my new California friends, I purchased a spanking new three-piece navy blue polyester suit, super-wide ‘70s tie, platform shoes and the finest imitation naugahyde briefcase I could find and made my first reservations at Rickey’s Hyatt House.
I arrived at the lobby of PARC, resplendent in polyester and cheap Old English cologne, and was met by Charles Irby… ponytail, scruffy beard, tie-dyed t-shirt, khaki shorts and Birkenstock sandals. He welcomed me warmly, and then took me around to meet the eclectic cast of colorful characters and future luminaries that made up the Star development team. As we toured the offices, and the more folks I met, and the more beanbag chairs I saw, the more conspicuous, foreign and puritanical I began to feel… a penguin in the company of parrots. And yet, I was embraced and welcomed into this cadre of characters. It would not take me long to assimilate."
· Multiple fonts.
· Multiple, simultaneous languages.
· Dithered graphics to simulate value, tone, and shading.
· Rounded buttons.
· Use of line-weight to simulate dimension.
Nonetheless, these screenshots are amazing and show how groundbreaking the GUI concept was at the time.
Note the use '!' to mark commands that you can click on.
http://www.digibarn.com/collections/screenshots/xerox-star-8...
...but this image shows that most of the top of a folder icon (not including the tab) did not split the background pixel:
http://www.digibarn.com/collections/screenshots/xerox-star-8...
Also, I'm only seeing the inconsistency in the concave parts of the icons. The outer border is fully consistent with the design guidelines.
http://www.digibarn.com/collections/screenshots/xerox-star-8...
Timeless classic?
ps: Too bad the JPG compression is that heavy!
The thing that killed this was at that time no company was going to spend close to the salary of a typist to outfit said typist with this kit. (I believe it was in the 10-20K range.)