2. The dice roll example is not uniform distribution, I think this is a common pitfall when generating random integers of a range. `randomNumber % 6` results in a slight bias towards 0 and 1, since 2^31 % 6 == 2, there are more numbers in the range [0, 2^31-1] that map to 0 and 1 than those that map to 2...5. To make it uniform, for example, you should always discard if `randomNumber < 2` and regenerate another number for use.