Maybe argue about what Epic is doing based on its own merits, rather than some baseless conspiracy about Tencent.
I'll ask again - do you actually have something to say about the merit of the case itself rather than just conspiracies about Tencent? Why is anything you mentioned bad? For argument's sake let's say Apple is in the wrong here and Epic is in the right. Why would Tencent also having a stake in the case change that?
One workaround could be permitting additional stores, but insisting that anything available on the additional stores must also be submitted to the Apple store. If Apple rejects it, that's their right but the software can still be made available through the third sideloading.
Of course this would also need to be behind a big 'UNSAFE MODE' lock because it would be an obvious target for malware.
At first I hated the whole idea of the various PC game stores and would continue to buy, say, Assassin's Creed games on Steam even though Uplay came out (and iirc, they started requiring Uplay be installed for DRM or whatever anyway). Then eventually I realized that directly in Uplay, you could get pretty absurd discounts plus discounts from some type of point system compounded on top of that. So by cutting out Steam in that interaction, it made it cheaper for me and they effectively got the same amount of money so win/win. Granted, Playnite and GOG Galaxy 2 really streamlined the whole thing such that managing various libraries wasn't an absolute nightmare.
As far as iOS goes, we should look at Android and Fortnite. Originally, Fortnite was side loaded. Then they moved it to the Android Play Store because they weren't getting the traction that they expected. So they went in with the Play Store.
Could Epic do a side loaded Epic Mobile Store or something where you could get Fortnite, an Infinity Sword remaster, or Shadow Complex ported to mobile (great game, shame they haven't done anything with that property since Xbox 360 era really)? Sure, but if that did happen it would be the exception and not the rule. I don't think you'd see the proliferation of alternate storefronts you see on PCs because the storefronts came later in the PC's life so various means of pulling in new applications has been what we've experienced from day one whereas the App Store has always been there for the vast majority of iOS adopters (no App Store era was during the AT&T period and even then, early on people were under contracts and what not/weren't ready to shell out the kind of money an iPhone called for). Non-billion dollar development shops aren't going to leave the App Store because they want the discoverability nor the overhead required of setting up their own payment gateways and what not.