Given AMD's market cap and financial success, I bet they're working on competitive designs now. There's no money in being an also ran in the space.
Given AMD's market cap and financial success, I bet they're working on competitive designs now. There's no money in being an also ran in the space.
Intel is vulnerable. Now is the time for AMD to strike!
I'd really urge anyone wanting to opine on these issues to watch the official analyst day videos and read through the releases AMD has put out so far in terms of architecture and other tech decisions they've made: https://www.youtube.com/watch?v=LMNwLVJQzGs&t=10064s
Ceiling fans are another great option for homogenizing the temperature of a room.
You don't need to build your climate control systems specifically with a PC in mind, they're designed to be adjusted.
AMD often has very high FLOPS but fails to translate that in to FPS in games, due to architecture inefficiency, drivers, or developers simply optimizing primarily for GeForce.
I would in turn urge you to take all of these figures with a large grain of salt until the third party benchmarks hit.
I guess it depends on what benchmark you care about but for AMD to compete with a 3080, which is 70-100% faster than a 2080, which is 10-20% faster than AMD's current flagship, they need to do a lot better than +50%.
"30% Faster Than The RTX 2080 Ti & 50% Faster Than the RTX 2080 SUPER on Average"
https://wccftech.com/nvidia-geforce-rtx-3080-graphics-card-b...
DLSS 1.9 was impressive, but has its problems and would understandably be avoided by most gamers. DLSS 2 is a whole different story[1], and is highly likely to be something that most gamers enable. 4K/60 or 1440p/240 are the golden standards for PC gamers (depending on whether you prefer high resolution, or high framerates) and DLSS 2 would help you achieve either.
RTX is nice, Minecraft RTX has done a lot for marketing it. Probably still a coin-flip on whether a gamer would eat the performance hit for the quality improvement.
Note that DLSS 2.0's model is not game specific ( https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-2-0-a-... )
DLSS support is still game specific as it needs additional data beyond just the color buffer to do the up-scaling, such as motion vectors, but it at least doesn't need the expensive part that put it out of reach of eg. indie games.
So it's now on the "if unity & unreal support it, you'll see everyone have it in a few years" trajectory. Probably, anyway, similar to things like TXAA & FXAA.
Those are $1200+ monitors at any decent resolution.
EDIT: by resolution I mean the horizontal dimension of the monitor, where pc enthusiasts typically go for 27+ inches in width which are more expensive as you scale in size, add a curve, etc.
https://www.amazon.com/gp/product/B00SHZSXVI/ref=asin_title?...
No gsync/freesync, but I wasn't intending to game on it anyway.
There appears to be no FPS performance gain going from 144hz to 240hz though so you don't have to get crazy.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
The chart toppers are the mid range cards (1060, 1050 Ti, 1050), exactly as you'd expect. But what you then might not expect is that the 1070 and 1080 are both still higher than any AMD offering. There's almost as many 2070 SUPER's ($600) as there are RX 580s ($230 @ launch, currently sub-$200), AMD's most popular GPU among Steam users.
Final perf numbers are being speculated as being “close to 3080” in the chip forums, but I’d take that with a grain of salt since those are rumors alone.
AMD has spent nearly its entirely life in second place as the resident "also ran". But they're still around...