>As much as I enjoyed my time with “Metamorphosis,” I should note that its stiff character animations make the human characters look like eerie-looking puppets.
The only thing remotely Kafkaesque about the whole game, it sounds like.
Would it even be possible to make a truly Kafkaesque game? The primary elements of Kafka are all directly opposed to an enjoyable experience, if done right. The only way I think you could do it would be to focus on some minor quirk in Kafka's writings which doesn't directly lead to soul-sucking anguish. I think the best such quirk would be the tendency for rooms to be dominated by beds. So maybe make it a game like Katamari Damacy except instead of a katamari ball, your character is bed-stricken and is moving the bed around by wildly jerking their body, and their bed consumes things and grows like a katamari ball, eventually dominating the whole room, after which point the character's jerking movements cause the whole room to move around, to suck up things from the surrounding town and allow the room to grow bigger while the bed inside it also grows too. Until the character is barely even visible on their giant overgrown bed, which they are still somehow causing to move around with difficult jerky motions.