I still see examples of this in modern games. Overwatch chose cartoonish visuals while other shooters aimed for realism, and the result is both more appealing to my eye and more performant. A few more years down the road, I suspect Overwatch will still look good, while its contemporaries' attempts at photo-realism draw attention to their own shortcomings in light of what the tech of the day will be able to render.
Breath of the Wild is another example of stylized art instead of trying to look like a live action movie. It is imagination fuel in a way similar to a Miyazaki film. I think it will age well, too.