- All weapons special effects would never trigger - They failed to dereference the index for critical hits, so the higher index the weapon had, the better its critical rate - A bunch of spells either don't work or have the opposite effect they are supposed to - The code for calculating run chance is so terribly messed up, it reads the wrong field from 2 characters down (so the last two characters read from some coincidental memory location causing them to be unlikely to run)
[edit]
Found a fairly comprehensive list of bugs; totaling nearly 50:
https://gamefaqs.gamespot.com/boards/522595-final-fantasy/45...
I guess it mostly comes down to the fact that players just didn't notice a lot of things (the "blind" status effect in Final Fantasy 6 did nothing, but this is really hard to notice as the hit chance it affects is called a chance for a reason) because they didn't know how things were supposed to work or they just worked around bugs if possible because patches often weren't an option.
[Edit]: I'm not trying to argue that the current way of things is in any way better than the old, both have their fair share of pros and cons.