Microsoft confirms compact, $299 Xbox Series S
techcrunch.com
techcrunch.com
The X seems to be a direct competitor to the PS5 [0], hardware-wise.
Wouldn't the release of the S and the X together forces game developers to code for the lowest common denominator (i.e. the S) and makes development more complex for the Xbox? Or is it a strategy to undercut the PS5 (normal edition and digital edition) in price?
[0] https://www.pushsquare.com/guides/ps5-vs-xbox-series-x-vs-xb...
If you simply downsample the textures as part of your pipeline, turn off some reflection maps, and a few other low hanging fruit effects you could easily bring the game down to the previous generation.
It's not flipping a switch, but it is not too hard and some of it the major 3d engines provide mechanisms for
That specific idea works to the extent that streaming games over the internet pans out(so far, countless overhyped failures). But a version of the plan where devs are given two SKU targets up-front would in fact be an evolution of how the last generation played out, where a mid-generation refresh happened and turned out not to be a complete waste of time.
Being able to launch with price discrimination reflects on how gaming tech isn't moving all that quickly now. The graphics fidelity is still going up but in a controlled fashion: higher screen resolutions, bigger textures, heavier shaders. The biggest underlying technical change of the coming generation is an emphasis on fast SSDs, and even a $299 SKU can have one of those.
It has the same CPU but less RAM and GPU cores. I guess they're assuming they can lower the frame buffer size, shade less pixels, and save ram (and maybe even disk?) by never loading the highest resolution mip level.
Console generations have generally averaged 7 years for quite a while now.
But this time around both the PS5 and Xbox Series X are:
* AMD CPU * AMD GPU