Apple Event: "view the AR experience"
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For those who haven't seen it, check out Mario Kart Home Circuit. You control a physical toy kart with your switch on a track arranged in your physical home. The kart has a camera on it. You watch the screen, not the kart, because the screen has a bunch of digital component happening too, like AI drivers and powerups. There's cool stuff like how picking up a digital mushroom results in a real world speed boost. It's super fun looking. Definitely just a toy, but I think this is closer to a successful model of AR than most of the stuff people have made so far. Looking at stuff through a phone like a window is a terrible UI. Glasses are hard to make comfy, fashionable, and practical. Nintendo's big brain moment here is that the AR parts aren't where you're physically looking and I think that's really clever.
That reminds me of an AR experience I thought would be nice: when you're interested in renting or buying a home, being able to walk around a neighborhood and see AR overlays with prices, stats, and interior photos of the available homes. Basically an AR version of Zillow, Redfin, etc.
The questions most, if not all, drivers want to answer are “Should I drive into this street?” and “Where should I stop?”.
Street names and house numbers only answer such questions indirectly. Arrows and a marker “target reached” answer them much better.
I agree with you completely that too much of the AR industry is focused on the surface detail of AR being "graphics in your field of view". That can be a component of augmenting ones reality, but it's by far not the only way.
I mostly work on VR projects these days (I'm building a social meeting space for taking foreign language lessons in simulated iso-immersion scenarios), but previously I had done a lot of work in AR, specifically in industrial training scenarios. We had a really, really mediocre product until I went out on a limb and put a ton of effort into a voice interface in parallel to the normal graphical interface. It felt like the app "opened up".
It fit so naturally to be interacting with the application through audio, keeping your visual system and physical hands free for the repair job you were doing. It makes sense when I describe it that way, but there was a lot of push-back at the time against going out on any limbs like that (super-bad corporate culture).
I went out on another limb and dug up my old database app skills and integrated it with an ERP system another group in the company had been developing on top of SAP. Again, it felt like another gigantic leap for the application. It was no longer just this graphics demo of looking at an air compressor and seeing animations of blow-up deconstructions of it and became this whole system for querying information about the particular equipment you were looking at. I even mocked up ordering parts for the unit.
To me, the two takeaways were that just putting graphics in the FOV is putting the cart before the horse. If that's all you're doing with your AR app, no integration with real world data, no enhancement of physical capabilities, you're really just making a VR app. And a crappy one, at that, because you're running it in a form factor not meant for VR, either a really narrow-FOV AR headset like the HoloLens (where we originally started with the app, and what I thought was the most useful version), or an equally-narrow FOV iPad that you have to use both hands to hold (which we got pressured into doing by corporate, because... we had some kind of partnership with Apple and not Microsoft).
My app became a showcase piece within the company, on display at our corporate training center (it's a big place). I got laid off for "not being productive".
AR projected onto your Car's windshield is going to be amazing.
Many Tablet apps are really cool as well.
I believe tablet apps may be cool. I don't think I believe they're especially successful.
Replacing (laptop) screens with glasses / virtual desktops would be a big ergonomic win and good start, it could improve existing workflows (enable desktop productivity on mobile).
AR/VR mainstream success is difficult because it doesn't really have mainstream predecessors in the real world like the iPhone had (phones, mp3 players, cameras) that made smartphones a nobrainer purchase. It's predecessors are actually laptops, tablets and computer monitors.
Touch is much easier than sight, smell, and taste. Sound is an interesting possibility. And yeah -- headphones are an AR device. If your headphones are capable of doing outside noise cancellation, it's not that much further to a set of headphones that can pick out crucial sound and augment appropriately. And of course the classic implementation is museum headphone tours...
Some luxury cars have a heads-up display for night vision capabilities.
The best AR may be so subtle that people don’t even realize it is AR.
Edit: Yet.
- Someone found a link and a title that appears to point to an Apple event.
- There is a link to a 3D file: https://apple.com/105/media/us/apple-events/2020/4239dd5f-d9... INTER
- That file can somehow be viewed as AR, as recorded by another user: https://twitter.com/i/status/1303366736855486464
- The actual event is publicized here and not really mentioned in the thread: https://www.apple.com/apple-events/
I had the same pleasant surprise browsing through STL files for 3d printing; it's nice to be able to view them right in the finder.
If I'm going to buy AR glasses that sit on my face all day long, I really don't want to be looking out at the world through a lowest-common-denominator window. Just like my choice of clothes or the stack of books on my bookshelf, my UI/UX has to thoroughly feel like it is a reflection of my preferences. I want every element to be customizable (at least Windows level of customization, but ideally Linux). Otherwise, I will depart the iOS ecosystem.
https://en.wikipedia.org/wiki/Command_key#Origin_of_the_symb...
If you pull up the events page[1] on a device that supports Universal Scene Description files (like an iOS device), and you tap/click the logo for next week's event, it launches an AR-enabled animation of the logo itself.
From India
I'm sure I can live without thread anyway :)