Even the Doom revival somewhat fell prey to complexity for the sake of complexity.
There's certainly a lot of merit in reviving old ideas for a new era, even if none of the original fans were alive to bank on the nostalgia alone.
Even the Doom revival somewhat fell prey to complexity for the sake of complexity.
There's certainly a lot of merit in reviving old ideas for a new era, even if none of the original fans were alive to bank on the nostalgia alone.
e.g. instead of hunting for keys or cards or levers, or trying to spot secret entrances, they could replace that "artificial" complexity with improved monster AI: Learning enemy patterns and having the enemy learn ours in turn, using a destructible environment to dodge or assist attacks, and figuring out how to deceive their virtual senses (like throwing an object to distract them) and so on.
I meant hypothetically, in some farther future, as I'm sure there will always be plenty of old games to revive. :)