I had been looking forward to this game for years before it was released, but it ended up being quite a different game then I had intuited from the trailers. I expected an environmental sandbox where you would have to combine quick thinking with the manipulation of interacting environmental elements (water + electricity, or fire + coal) to survive, similar to my favorite roguelike Brogue. When the game came out, I realized it was designed more in the style of Binding of Isaac or Risk of Rain, emphasizing combining slotmachine-esque random weapon modifiers into hideously overpowered weapons that for the most part did not meaningfully interact with the environmental simulation in a meaningful way.
It is still an interesting experience, the weapon combination system is a strong source of emergent play, but that emergent weapon design does not meaningfully influence the player's strategy in how he/she approaches the game across runs.
I think there is a better game trapped inside of the pixel simulation of Noita, waiting to be unearthed.