I mean, short of enabling declarations like:
char *a, *b;
But I have long since found the tradeoff to be worth the syntactic clarity.I mean, short of enabling declarations like:
char *a, *b;
But I have long since found the tradeoff to be worth the syntactic clarity. char* a, b;
Now a has type char * but b is just char. It’s probably not what the author meant and it’s definitely ambiguous even if it was intentional. Better to write: char b, *a;
Or, if you meant it this way: char *a, *b;
“Well, don’t declare multiple variables on the same line,” you respond. Sure, that’s good advice too. But in mixed, undisciplined, or just old code, it’s an easy trap to fall into. char* a, b;
apply the char* type to both? (That is, why didn't they design it that way?)I assume there was some reason originally, but it's made everything a bit more confusing ever since for a lot of people. :/
Edit: Apparently it's so declaration mirrors use. Not a good enough reason IMO. But plenty of languages have warts and bad choices that get brought forth. I'm a Perl dev, so I speak from experience (even if I think it's not nearly as bad as most people make out).
C does this very cute (read: horrifyingly unintuitive) thing where the type reads how it's used. So "char ⋆a" is written so because "⋆a" is a "char", i.e. pointer declarations mimic dereferencing, and similarly, function pointer declarations mimic function application, and array declarations mimic indexing into the array.
It helped than I've learned by K&R C book. Windows API and code examples are horrific, like another language.
https://docs.microsoft.com/en-us/windows/win32/learnwin32/wi...
https://docs.microsoft.com/en-us/windows/win32/learnwin32/ma...
char *
. Some people (me included) find it clearer to write the type, followed by the variable name. So just as you’d write int a
, you’d write char* a
.The fly in this ointment is that C type syntax doesn’t want to work that way. It’s designed to make the definition of the variable look like the use of the variable. A clever idea, but unlike nearly every other language, which BTW is why I think you should really use typedefs for any type at all complicated in C.
For example, the type-then-variable style falls down if you need to declare an array
int foo[4]
or a pointer to a function returning a pointer to an int int *(*a)(void)
(...right?).So I’m perfectly willing to do it the “C way”, I just find out more readable to do it the other way unless it just won’t work (and then prefer to use typedefs to make it work anyway).
Note that this was rethought for Go syntax.
char *a => *a is a char
char a[3] => a[i] is a char
char f(char) => f(c) is a char
char (*f)(char) => (*f)(c) is a char (short form: f(c))sizeof(a[3]) is not evaluating a[3], so it also isn't UB.
int const * const i;
This is nice because you can naturally read the signature from right to left. "i" is a constant pointer to a constant integer. It's a little unconventional, but I think it's a really clear way to convey the types.In the above, you're declaring the types of * a and * b to be char, making a and b pointers to char.
(EDIT: how do you escape * properly inline with other text?)