That's great news. Glad to see Blender keep moving forward.
One thing I wish they would add is to export the color information along with the vertices in the Wavefront OBJ file when exporting an model.
One thing I wish they would add is to export the color information along with the vertices in the Wavefront OBJ file when exporting an model.
v x y z r g b
But this stores a color per-vertex. Vertex colors in Blender, like UVs, are per-corner-of-poly. The ideal way to store vertex color information in .obj would really be vc r g b
p v1/vt1/vn1/vc1 ...
As it is, exporting per-vertex colors would require splitting a vertex into multiple vertices, one per distinct vertex color that it uses.Edit: see also here: https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_t...
https://blenderartists.org/t/objs-and-mtls-how-do-you-work-w...
Most artists don't really seem to work with OBJ anymore anyway, it's an ancient format. I only use it when working in conjunction with ZBrush. Most people have moved onto FBX (especially for rigged meshes) and glTF is the new format that supports way way more:
https://www.youtube.com/watch?v=6IWKWT_2_Ls
https://forums.unrealengine.com/development-discussion/conte...