* What makes this author's explanation credible?
* Does anyone actually understand how money works, or are people trying to rationalize what we already have?
* All that really matters (to me) is the value is relatively stable and it doesn't create a crazy imbalance of power.
* Money does an okay job maintaining a stable value for some stuff (e.g. food), but an incredibly lousy job for other stuff (e.g. land).
That got me to thinking about a game I was recently playing and frustration with it's two in-game currencies, neither of which have anything to do with external transactions (such as obtaining DLC). One of those currencies could fluctuate in value based upon supply and demand (actually, how much you were trying to sell). Now that leaves me wondering if the game developers discovered that it was impossible to balance the game with a single currency (i.e. avoid an imbalance of power through the fluctuating value of currency).
In other words, did art avoid emulating reality because the premise of reality is fundamentally flawed?